The opposite of inspiration

A client’s main office has a thoroughly depressing interior despite the building’s landmark architecture. The drabness is made all the more noticeable in contrast to their recent brand refresh, which uses great colors and smart messaging.

Every time I visit I think about what a disconnect this is — the employee experience doesn’t match the bright, friendly customer experience they are trying so hard to create. They’ve overlooked the physical environment and employee experience as part of brand alignment, a common mistake.

I thought the endless clusters of beige cubes were the worst of it until I had a meeting in this conference room, which is apparently where teal chairs from the 80s go to die.

A sign-off screen that brings customers back

turbotax_messageIt’s supremely frustrating to see customers walk away without knowing why. Because if you don’t know why, you can’t fix it.

After signing out of TurboTax last night, I received the message shown. It’s friendly and smartly user-centric, no doubt the result of research into why people abandon the software. They want to make sure I return, because they don’t get paid until I finish and submit my tax forms through their service.

Displaying empathy and helpfulness, the sign-off screen prompts me to set a reminder to return so I don’t procrastinate too long or find help if I’m quitting out of frustration. Above all, it turns my walking away into an opportunity to improve the customer journey and close the sales loop. It’s a nice example of insights, UX, and messaging coming together simply and effectively. Nice job, Intuit!

 

 

 

Brand Workshop

gc_workshopAs part of my current project at Kaiser Permanente, I recently facilitated a workshop to explore identity and vision for two KP innovation groups.

As a solo facilitator leading a packed half-day session, I was grateful for participants who weren’t intimidated by abstract, visual exercises – they comfortably and confidently set about imagining metaphors, placing dots, and drawing pictures. (Note to self: People like crayons!) The drawings were a highlight – in only 5 minutes, they created an amazing range of pictures and diagrams that distilled a nebulous concept into tangible forms.

I am incredibly lucky to be working with such enthusiastic partners in the service of a great mission, innovation in healthcare.

On Being Unreasonable

Friday I gave a brief speech at a Designers Accord town hall event “Design Change, Change Design” hosted at California College of the Arts and organized by Design Strategy MBA students Ahmed Riaz, Elysa Soffer, and Mike Funk.

My talk was geared at designers who want to work towards social good but aren’t sure how, and it was inspired by The Power of Unreasonable People by John Elkington and Pamela Hartigan. A fellow speaker also brought the Unreasonable Institute to my attention, which is based on the same idea.

A short version of my speech follows.


My goal in life is to be an unreasonable person.

It’s true most of the time people need to be more reasonable, not less — but reasonable people don’t change the world.  A quote from George Bernard Shaw:

“The reasonable man adapts himself to the world around him, where the unreasonable man persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man.”

To make a change in the world, we have to be unreasonable — we have to believe in things that most people think are pointless, or crazy, or impossible. At an event about “design for social good” it’s safe to assume many of you are already pretty good at this. But for those just getting started, here are 5 ways designers can be unreasonable:

1) Push back

The first step to being unreasonable is challenging the design parameters you are given. Even if they were written by a boss, client, or someone you think is smarter than you are doesn’t mean they’re right. Designers have a pivotal role as the gatekeepers to “stuff” — messages, products, processes — and they can use this to influence what is produced.

Ask basic questions: Is this the right solution, or even the right problem? Does it have to be done with this material or process? If you can, add your voice and improve the outcome. And even if you can’t, sneak in improvements. I had a client who didn’t like the idea of recycled paper even though he couldn’t tell the difference, so I simply didn’t tell him the paper he approved was recycled. Problem solved.

2) Just say No

Once you’re used to pushing back, stop working with clients or projects that are harmful. Tell your boss you won’t work on certain accounts, or turn down projects or clients if you have that power. Yes, it’s scary and risky. That’s why it’s unreasonable.

3) Believe you are the only one who will solve the problem

Reasonable people think others — people, governments, corporations — are working on the world’s problems. You may even be thinking that you aren’t business savvy, smart, or qualified enough to make a difference. But designers are, by definition, trained to solve problems. You’re exactly the right person to identify a need and find a way to meet it. Keep in mind you don’t have to have a big idea yet. Just keep your eyes open and needs will appear in your own backyard.

4) Find profit where others think there is none

Once you found your opportunity, become a social entrepreneur. Social entrepreneurs are the very definition of unreasonable, bucking common wisdom by finding creative ways to create economic gain alongside social good and refusing to accept they have to choose between doing good and making a good living. Just because no one else has figured out how to solve a particular problem and make money at the same time doesn’t mean you can’t. Figure it out!

5) Sell out

As a social entrepreneur you may have formed an entire community of unreasonable people working outside the system, and all of these ideas start seeming…very reasonable. In this group, perhaps the most unreasonable thing you can do is go back inside the belly of the beast and become a social intrapreneur instead. Going back to point #3, believe you are the person who can change  a mega-corp like Monsanto from the inside. I’ve taken a few potshots at Adam Werbach for working with Walmart and selling his agency to a media conglomerate, but he’s right that a micron of change by Walmart can create a larger measurable result than everything else combined.

For more about social entrepreneurship and what it means to be unreasonable, I highly recommend reading The Power of Unreasonable People.

Fun with Visualizations

The image above is a detail from a poster I have been working on for my Mythology pinball project. I was having such a good time learning about the visual language of pinball that I got a little carried away on this poster — this is the kind all-consuming project that makes it hard to get any other work done!

Something I’ve discovered in the MBA program is how much I love creating process diagrams and visualizations. I spent many years as visual designer, but my experience was largely designing identities and content rather than ideas and processes. Getting more experience with this kind of visual documentation has given me a larger set of tools for sorting information and finding relationships between ideas. Plus, it’s fun!

Play That Silver Ball

For my elective class this semester I chose Mythology, Meaning, and Design, an exploration of myths, archetypes, and symbols and how they continue to play out today in modern storytelling such as media and branding. So far it’s a very demanding class — more than an elective is worth, probably — but I’m having fun with it.

For our second module I’m investigating of the experience of pinball: why people love the game and why there has been a small recent revival. Conveniently, the Pacific Pinball Expo just took place, and in Alameda there is a local pinball palace/museum, Lucky JuJu, so I have been able to observe players in their natural habitat.

The most surprising discovery has been the charming art of pinball. Before licensed themes became dominant (the era I played in as a child) there were decades of beautiful graphic art exploring every pop culture theme from science fiction to sports to the Old West. (Hmm, see any myths there?) Rows of seemingly endless machines displayed an incredible collection of this unique but endangered American art form

So far in this project I’ve created an epic pinball infographic that think may be portfolio  material. Next, for the branding portion of the project I’m considering designing a beer company with the pinball art as a centerpiece. Can’t wait!

The Fox

Downtown Oakland has an impressive Art Deco presence, and some neglected gems have recently been renovated, including the Fox Theater, built 1928. The interior is stunningly intricate with opulent details drawing from Moorish and Baghdadian motifs, among others.

As luck would have it, on the momentous day I was able to get inside this amazing landmark I forgot my camera! The iPhone can get a decent daylight shot (above) but the dark interior was beyond its limitations. I don’t know how or when I will be able to get back inside the theater to take more photos, but I’m hoping to have that chance because it truly is amazing. Although there is every chance I could never take photos as beautiful as the ones on Nathan Bennett’s site.

Olivetti

These vintage typewriter ads for Olivetti (shown above)  just blow me away. They are such lovely, illustrated compositions, so different from the full page photo + headline ads of today. Italians certainly know how to design beautiful things, in this case not only the machine but also the ads for it. Illustration is becoming a lost art.

Something I like especially about the Olivetti ads is the focus on the typewriter itself and its functions as art. Showcasing industrial design in this way was unusual. An added bonus is this approach kept the ads from becoming dated in the way so many of its competitors’ ads were, with their appeals to the vanity and simple-mindedness of women.

Of course, this kind of gender bias was par for the cultural course at that time. In the first episode of Mad Men, Joan shows Peggy her desk and remarks that the typewriter looks complicated but that’s it’s so easy a woman can use it. The funny thing is, they have the wrong motivation but the right result — an office machine should, in fact, be designed so that anyone can easily use it.

Glass Raindrops

The de Young and the Asian Art Museum are arguably the best art museums in San Francisco, although the bar is not as high here as I would like.

The installation shown above is by Kiki Smith, and it was commissioned specifically for this space at the de Young. I didn’t see it overhead when I was below in the room (maybe I was distracted by the upside-down dog planter bed by Chihuly). Rather, I found it by accident when I was in another gallery and became curious about an overlook at the end of the hall. There is a second hanging sculpture that is a part of this one, but the glass teardrops felt very separate to me and I only saw them as a whole in the shadows on the wall. At the time I thought it is not a good sign about a collection when the best thing in it is shadows. However, after some research I learned the artist fully intended the shadow play, so perhaps it’s simply the best piece in the room. It takes a little bit of work to find the second-floor viewing balcony, but it’s worth it to see this piece.